Technology Stack

Gamers L.A.B. is a modular suite of tools developed for creating, managing, and interacting with a blockchain-based data layer, specifically purpose-built for video game data. It is designed to make gameplay data persistent, accessible, and reusable both on-chain and off-chain. The name L.A.B. stands for "Log All Battles," reflecting the system's core function of recording structured gameplay data and events in a standardized format.

Smart Contracts

The architecture consists of three primary layers. At its foundation are open-source smart contracts, known as Battle Records. These contracts are published under the MIT license, ensuring long-term accessibility and permissionless use by any developer or platform. The contracts are standardized to enable interoperability and simplify data ingestion across games and other applications. Much like ERC20 and ERC721 token standards, the use of defined interfaces allows for consistent data formats that external systems can easily consume. This supports scalable use cases such as on-chain leaderboards, modular reward systems, social graphs, and other application layers. The system has been designed to support a "build once, deploy anywhere" model, promoting compatibility and reuse across various platforms.

REST Servers

Above the contract layer is a custom REST server infrastructure that abstracts blockchain interactions for developers. These stateless REST services validate incoming requests, manage authentication, and hold the necessary write credentials to interact with smart contracts. This approach ensures that smart contract keys are never exposed to the game client, improving overall security. REST endpoints also support integration with traditional user authentication systems, enabling use in games launched on mainstream platforms such as Steam, Nintendo Switch, and PlayStation consoles.

Graph Indexers

Gamers L.A.B. also integrates The Graph protocol to support real-time data indexing. Purpose-built subgraphs are deployed to extract and organize on-chain data from the Battle Records contracts. This enables efficient querying and seamless data access for traditional web applications, dashboards, and backend systems that require game-specific analytics or user activity logs.

Game Engine SDKs

The top layer consists of game engine SDKs, which serve as integration points for developers using engines like Unity and Unreal. These SDKs encapsulate the REST functionality and provide a simplified interface, allowing developers to incorporate Gamers L.A.B. without requiring expertise in blockchain. This structure broadens adoption by making on-chain data tools accessible to a broader development community while preserving the benefits of decentralization and transparency.

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